Why I Love Clicker Games

What the Heck?The first time I saw someone playing a clicker / idle / incremental game, it was Egg, Inc. by Oxbrain Inc. All the chicken squawking and the obsessive clicking just made my head spin. For the life of me, I couldn’t understand why anyone would want to play such a…

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Game Suspended on Google Play??!!

Hi there,Fake Slap! has been suspended on Google Play for violation of their violence policy. After a month on the store and three updates. WTF??!! We received this cold automatic little email and the game was off the store in a heartbeat:Hi Developers at Mooi Studios,After review, Fake Slap!, com.mooistudios.FakeSlap, has been…

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Making Fake Slap!

When Donald Trump won the election we all thought to ourselves that he might not be that bad, right? That everyone should give him the benefit of the doubt and give him a chance... Then he started his presidency.... After the initial disbelief and shock in the first weeks of the…

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Chasing Rainbows (or: How I Chose my Palette)

It’s no secret that colors are a super important part of game design. They can create a mood/ambiance for the whole game (e.g. Limbo) or give each level a unique feel (e.g. Ori and the Blind Forest). Colors can also be used to guide the player or give him/her tips…

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Playing Around with Game Physics

It has been ages since my last post, mostly because my brother got married last week (congratulations again if you are reading this!). Tons of family stuff going on means no time for game development unfortunately :( But we are back! So I just wanted to give you a quick update on the…

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Inspirations for our Game

We found a name! At least a temporary one- Ufology (pronounced Yufology)!!As I mentioned in my first blog post, both Oscar (@spacepluk) and I grew up when video games first started becoming popular in arcades, consoles and home computers in the early 80s. I used to spend hours playing on…

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