Chasing Rainbows (or: How I Chose my Palette)

It’s no secret that colors are a super important part of game design. They can create a mood/ambiance for the whole game (e.g. Limbo) or give each level a unique feel (e.g. Ori and the Blind Forest). Colors can also be used to guide the player or give him/her tips…

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Playing Around with Game Physics

It has been ages since my last post, mostly because my brother got married last week (congratulations again if you are reading this!). Tons of family stuff going on means no time for game development unfortunately :( But we are back! So I just wanted to give you a quick update on the…

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